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"Mission MapQuest": A new ClassTools game creation template, feedback welcome! classtools.net/mapgame/33_2hQ… #geographyteacher
— russeltarr (@russeltarr) March 26, 2013
@russeltarr Is it available to review or is it still in a testing phase?
— Margie Myers-Culver (@Loveofxena) March 26, 2013
@loveofxena Feel free to review! I've been testing it for a week or two so I don't think there are any bugs or anything!
— russeltarr (@russeltarr) March 26, 2013
When users select Mission: MapQuest they are taken to a screen offering them the opportunity to explore a previously created Mission: MapQuest or begin generating one of their own. Having explored a sample when the tweet was first posted I decided to start designing one of my own. With that choice made a new window opens inviting you to enter in
as many questions (clues) and answers (locations) as you desire for your virtual treasure hunt.
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The instructions you previously typed in open over the beginning of the game. (They also can be viewed on the Get Started! screen.) Click OK when you have completed reading them. You are then prompted to type in a name for the leaderboard.
With your name chosen the first question with further guidelines appears on the screen. The difficulty in finding the gold coins and visibility are given. You can accept this mission (question), advance to the next one or go to the previous clue.
At the next window you can enter in your answer and zoom in to get the gold coins per status in the location box. You are given your current zoom and the minimum amount needed to get to your target. Your percentage of the mission accomplished is shown. From this point you can go to the leaderboard, too.
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In doing so a congratulatory window opens followed by the next clue's appearance. Proceed until you have correctly completed the treasure hunt. You can then go home or to the leaderboard.
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These templates at ClassTools.net designed by Russel Tarr simply get better and better. Being able to use Mission: MapQuest without registration at no cost opens it up to considerable possibilities in the classroom. Students could work in teams or individually conducting research necessary to design a treasure hunt. If there is any kind of geographical journey in a fiction or nonfiction book they have read, this offers them the opportunity to create a response combining what they know with technology skills. I give high marks to Mission: MapQuest.
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